Easter Planning – Kodu Part 3 (possible learning outcomes)


So, I have the learning objectives sorted, but what do I want my students to actually produce?

“Students should be working independently towards a single aim.”

The statement above is true, however, I still want to ensure there is a minmum requirement students will have to meet. If I had more time one of the things I would like my students to create would be a plan for their game. What is the story? What would you like the world to look like? What would the rules be? How would you win the game. However, for the time being at least, this will be put on the back burner.

So what will the outcomes be?

  • Students will be able to explain what programming means.
  • Students will create a world that includes (minimum):
    • Basic terrain
    • Mountains
    • Waters
    • Trees
  • Students will create a game that (minimum):
    • Allows user to control a character
    • Create characters that move on a path
    • Create a game that allows the user to score points
    • Allow the user to collect items.
  • Students will produce documentation that includes:
    • Well presented evidence of their game
    • Annotated screen shots explaining their ‘code’
    • An evaluation of their game
    • Feedback from at least 2 of their class mates.
Phew! There is plenty more for students to do, but this is what I would like them to produce as a minimum. This will then give my students the opportunity to produce a really good, unique game rather than a game I have designed and expect them to copy.
Next: What independent learning skills will students need and how will I deliver this scheme of work in lessons.